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Interview: Anthony De Sa Ferreira, Golgoth Studio

Contributed by: Toby Davis There are always people looking for the next big thing in gaming, trying new genres or game play mechanics along the way. Sometimes these can even become groundbreaking...

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Interview: Katy M Smith, Producer for Venan Entertainment

Contributed by: Toby Davis Not many games can claim to be addictive from the start, but then again I haven’t played an addictive ninja game for a long time. After personally putting in countless...

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Interview: Dwayne Vance, Concept Artist and Car Designer

Dwayne Vance isn’t what you’d call a “flashy guy”.  For someone who works in the ever merging worlds of the entertainment and automotive industries, the Designer has remained extremely humble and down...

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Community Questions: El Shaddai

You’ve read our preview from PAX East.  You know that El Shaddai is an epic action game based on religion, art, and modern culture.  You’re probably getting a little excited about the impending...

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On the Frontier with To The Moon

Some call it the “indie game movement”, others an uprising, a revolution. Independent games are growing and seeping into the same space that you’ll find Call of Duty or Just Dance. Partly from the help...

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Upcoming Interview: George RR Martin

George RR Martin, Photo by Nick Briggs Coming up next week we have an interview with one of our favorite authors, George RR Martin. If you follow SideQuesting long enough you’ll realize that A) we’re...

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Random Battle: George RR Martin Interview

GAME OF THRONES creator George R.R. Martin © 2011 HBO/Helen Sloan Tangent podcasts are tangent. The Random Battles are short mini-shows that will show up in your feed as we discuss one topic at a...

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Toxic Games: A Success Story

Dear Esther made its stand-alone debut on Steam February 14, Valentine’s Day. Five and a half hours later, it became profitable. In under 24 hours, the high-definition remake of an experiential art...

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Random Battle: Two Guys from Andromeda Interview

Tangent podcasts are tangent. The Random Battles are short mini-shows that will show up in your feed as we discuss one topic at a time. Yes, the do fit into the continuity of the SideQuest. The Two...

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Upcoming Interview: Dyad’s Shawn McGrath

We’re sure that you (like us) are pretty excited about Dyad, the crazy music/tunnel… experience… that launches next week on PSN for the Playstation 3 & Vita. That’s why we’ve pinged the game’s...

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Hitting Rock Bottom: How Telltale spins sacrifice into a successful tapestry...

This story includes major spoilers for The Walking Dead: Episode 3. If you haven’t played it yet, read no further. In The Walking Dead: Episode 3, Telltale Games tears the group of survivors apart,...

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How Do You Write a Book About Mass Effect?: Rowan Kaiser Has The Answer

Freelance writer Rowan Kaiser is writing a book about the Mass Effect trilogy. It will take a critical look at BioWare’s sci-fi universe through a series of chronological essays, according to the...

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Six Details about DUST 514: Uprising 1.5 from the Creative Director

Uprising 1.5 is the newest update for the PlayStation 3′s free-to-play shooter DUST 514. This latest version focuses on recreating the “New Player Experience,” something which the game’s PC...

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[PAX East 14] Disruptor Beam’s Jon Radoff explains how every Spock can meet...

“It has to fit in. The themes have to be right,” Disruptor Beam CEO Jon Radoff tells me. Behind him is a cardboard recreation of the bridge of Star Trek’s Enterprise, complete with Spock and Kirk...

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An Interview with The Behemoth’s Ryan Horn [PAX East]

After playing the demo for Game 4, I was able to grab an interview with The Behemoth’s Ryan Horn, level design guru. We chatted about game design, gameplay mechanics, and new features in the demo. Most...

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Interview with Andy Anderson, Producer on Smite for Xbox One

I admit, I haven’t been a huge Free to Play gamer on consoles. The biggest reason is probably that I don’t have as much time to dedicate to building up a character as I’d like to. I’m strapped for...

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Announcement: Indie Whatever

Indie Whatever? Indie FOREVER!

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[PAX East Interview] Suda51 Strikes Again with Travis Touchdown’s latest...

More heroes with the newest game from the iconic creator

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Interview: Jackbox Games

How do you develop a collection of wild party games? We find out!

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Interview: Acquisitions Inc’s Ryan Hartman

We find out what makes AcqInc tick, and the new project on the way!

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